Xbox and HoloLens games now under domain of ex-Lionhead boss (John Needham) | IGN Boards

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Former Lionhead Studios boss John Needham is now in charge of internal development for several games and experiences on Microsoft’s Xbox and HoloLens platforms, a Microsoft spokesperson told Engadget today. Needham reports directly to Kudo Tsunoda, head of Microsoft Studios’ portfolio investments team and former creative director for Kinect Games. Needham took over as the head of Microsoft’s Lionhead Studios in 2013 and he’s been involved in the corporate gaming world since joining Sony Online Entertainment in 2001. As the leader of Lionhead, the studio behind Fable, Needham reported directly to former Microsoft VP Phil Harrison. Needham relocated to Microsoft’s offices in Redmond, Washington, for his new role.

via Xbox and HoloLens games now under domain of ex-Lionhead boss (John Needham) | IGN Boards.

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Microsoft Makes Moves With HoloLens Games | alistdaily

When Microsoft sees a hot technology, it wastes no time making strides on it. Years ago, it catapulted motion gaming with the introduction of its Kinect device; and now, the HoloLens, which was introduced earlier this year, is getting its full attention.

via Microsoft Makes Moves With HoloLens Games | alistdaily.

The 10 most successful states for video game development

Found this article interesting! Thought I’d share it with you all.

Fortune

The proliferation of smartphones and tablets, along with new free-to-play games luring a new audience of gamers, has helped the United States video game industry to see consistent growth despite a global recession. According to the Entertainment Software Association, the video game industry grew four times faster than the American economy between 2009 and 2012.

Video game jobs have flourished across the country, growing at 9% each year since 2009, thanks in part to tax incentives in a growing number of states and more video game programming at colleges and universities. The game industry directly employs more than 42,0000 people in 36 states, a more than 30% increase since the 2009 report.

It’s not a bad gig, either. Industry employees earning an average annual compensation of up to $95,000, and total direct compensation for all workers directly employed in the video game software industry was more than $4 billion. In…

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